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Name: Normal
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HP: 5 + 2 × currentWave + random 0–4
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Reward: 10
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Towers that cannot damage: None (all towers can hit)
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Name: Brute
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HP: 2 × normal HP (varies with wave)
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Reward: 50
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Towers that cannot damage: None (all towers can hit)
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Name: SuperBrute
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HP: 6 × normal HP
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Reward: 150
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Towers that cannot damage: None (all towers can hit)
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Name: Boss
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HP: Unknown
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Regular spawn: 150 × 5
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After wave 65: 750 + 20 × currentWave (fast boss replacement)
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Reward: 350 (regular), 500 (after wave 65)
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Towers that cannot damage: None (all towers can hit)
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Name: SuperBoss
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HP: 15,000
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Reward: 7,500
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Towers that cannot damage: None (all towers can hit)
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Name: Unknown
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HP: 3
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Reward: 45
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Towers that cannot damage: All towers except Unknown Tower (type 5) and Unknown Annihilation (type 7)
?
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Name: Unknown Boss
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HP: (?)00,000
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Reward: Unknown
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Towers that cannot damage: Unknown
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Rizz: Unknown but probably not high
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Spawn Notes / Special Conditions
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Unknown enemies: appear after wave 3 with ~10% chance, replacing normal enemies
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Brute / SuperBrute: every 5th enemy can be Brute, sometimes upgraded to SuperBrute
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Bosses: spawn every 5 waves before wave 65, then replaced by fast bosses after wave 65
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SuperBoss: spawn every 15 waves before wave 65, slower otherwise
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Unknown Boss: spawns on wave multiples of 50 as first enemy