top of page
  • Name: Normal

  • HP: 5 + 2 × currentWave + random 0–4

  • Reward: 10

  • Towers that cannot damage: None (all towers can hit)

  • Name: Brute

  • HP: 2 × normal HP (varies with wave)

  • Reward: 50

  • Towers that cannot damage: None (all towers can hit)

  • Name: SuperBrute

  • HP: 6 × normal HP

  • Reward: 150

  • Towers that cannot damage: None (all towers can hit)

  • Name: Boss

  • HP: Unknown

  • Regular spawn: 150 × 5

  • After wave 65: 750 + 20 × currentWave (fast boss replacement)

  • Reward: 350 (regular), 500 (after wave 65)

  • Towers that cannot damage: None (all towers can hit)

  • Name: SuperBoss

  • HP: 15,000

  • Reward: 7,500

  • Towers that cannot damage: None (all towers can hit)

  • Name: Unknown

  • HP: 3

  • Reward: 45

  • Towers that cannot damage: All towers except Unknown Tower (type 5) and Unknown Annihilation (type 7)

?

  • Name: Unknown Boss

  • HP: (?)00,000

  • Reward: Unknown

  • Towers that cannot damage: Unknown

  • Rizz: Unknown but probably not high

  • Spawn Notes / Special Conditions

  • Unknown enemies: appear after wave 3 with ~10% chance, replacing normal enemies

  • Brute / SuperBrute: every 5th enemy can be Brute, sometimes upgraded to SuperBrute

  • Bosses: spawn every 5 waves before wave 65, then replaced by fast bosses after wave 65

  • SuperBoss: spawn every 15 waves before wave 65, slower otherwise

  • Unknown Boss: spawns on wave multiples of 50 as first enemy

bottom of page